Monday, October 27, 2014

Introducing 'A Thought Proposed'

Concept Overview:

A Thought Proposed is an philosophical educational blog focusing on ideas within philosophy, politics and economics. The blog is organized into various “Series” each dealing with a particular overhead topic with each entry into the series building upon the previous. Currently we have four series being planned so far; How to Philosophize, The Importance and Function of Philosophy, Path to Utopia, and Metaphysics. The blog will also include “Independent Thoughts” contributions which are independent from the series which may range from much wider breadth of topics and ideas. The idea is for the independent thoughts to be community fueled but with dedicated authors as well.

A Thought Proposed is aimed to stimulate and cultivate creative critical thought. Whether it may be the introduction of an original notion, the evaluation of a current norm, an analysis of the past, or a conception of the future the emphasis is on the proposition itself. In order to create and maintain a balanced, inclusive, and informative yet open ended forum for debate in pursuit of this aim, certain guidelines are employed. This includes requiring referenced information where possible for both the proposition and the opposition. Length is also an area of concern not only to ensure viewer consideration but for the reason that if an idea cannot be adequately explained in short then either the idea is in need of further development or the individual does not have the understanding necessary to concise it in a manner which others may come to understand it in that form. Further explanation and proof is encouraged but as a separate arrangement from the abridged proposition. Personal takes and comments are, unless proven necessary or complimenting as a substantiated opinion, discouraged and ultimately omitted in order to preserve evenhanded and intellectual conversation though personal examples are acceptable.

A Word on the Project:

A Thought Proposed is our more abstract project and will take time to really take shape but with interested and motivated minds, this can become an invaluable tool to help reintroduce philosophy as a user-friendly and practical approach to problem solving and logical thought.

Progress:


The project at the moment is solely in planning stages as the current authors are caught up with other responsibilities within the company.

Introducing 'SciTech News'

Concept Overview:

SciTech News is a cited analytical news blog addressing the various socio-political, technological and societal implications and possible consequences of developments in the Science and Technology fields ranging from applications in future developments in sustainability, automation, and augmentation to industry, economies, and scientific theories.


A Word on the Project:

The purpose of SciTech News is to show an adamant and relatable example of the application of the type of thought we express in A Thought Proposed by analyzing current events and extrapolating the information into its possible consequences and long-term potential that particular developments may have and what application it can have today. It is a secondary project within the Research & Development Sector which will also serve as platform to discuss and feature Project Gh0st.


Progress:

We have pieces currently being worked on but our authors are also occupied with other responsibilities within the company.

'Introducing the IP-NA Gh0st Security System'

Concept Overview:

Pr0ject Gh0st’s IP-NA Gh0st Security System is our frontline consumer R&D project which will hopefully generate the attention and funding we need to not only succeed in its own development but also contribute to our other projects. The world today has recently discovered the vulnerability inherent in our use of technology and this project is for those whom which would like to exercise their right to privacy or for those in need of a secure means of communication and computer/net navigation.

The IP-NA Gh0st Security System is an attempt in creating a completely secure and anonymous computer system. Using various security systems and methods currently existing such as TOR, TrueCrypt, Portal of Pi, the Raspberry Pi and similar technology, VPN’s, Proxy Servers, Firewalls, Browser Extensions, Sandboxes and OS’s such as Tails and Qubes, the idea is to create a fully operational and secure system which not only cannot be traced or at least incredibly difficult to trace and if traced, impossible to confirm the trace from the physical system. Project Gh0st is for High-Security and Research & Development Purposes Only. The overarching goal of the project is to develop a new, more secure form of the ‘web’ using the TOR web networking system as it’s basis to ensure secure data passage, storage, and direction. If the project is successful, then as a secondary phase of the project, a plethora of secure, dedicated, amnesic TOR Relay & Exit Servers will be set up as contribution to the TOR Project by further securing and speeding up the TOR Network. As a final tertiary phase, securely anonymized, high speed, dedicated, amnesic Gh0st VPN Servers, which each IP-NA system well be set up to randomly connect to VPNs in this network by default, will be set up to assure full connection security as well as act as network  catalysts.


A Word on the Project:

Project Gh0st is our frontline consumer R&D project which will hopefully generate the attention and funding we need to not only succeed in its own development but also contribute to our other projects. The world today has recently discovered the vulnerability of our use of technology and this project is for those whom which would like to exercise their right to privacy or for those in need of a secure means of communication and computer/net navigation.

Progress:

The project is currently at a personal prototype level using various open source and free third-party software. The system is not completely implemented but most of the security features mentioned are in place and tested by various tracing methods with no success in tracing the system, but at the moment at the sacrifice of certain personal computing luxuries. Ideally this will become a standalone system but OS programmers are in need to take it in that direction.

Losing my anonymity in this world I think is something that I find terrifying. 
- Alex O'Loughlin

Introducing 'Carpe Diem - The Never Ending Journey'


Concept Overview:

Carpe Diem – The Never Ending Journey is a procedurally generated voxel-based 3-dimensional role-playing adventure game where the player assumes the role of an unnamed wanderer. Collecting resources, food, and equipment, the player sets out to explore the vast wilderness scattered with mountains, rivers, caves, tunnels, lost temples, villages, ancient ruins, castles both occupied and destroyed, abandoned mines, and even entire cities. Not only can the player explore the world but interact with it as well by the means of various tools and equipment, molding and reshaping the world. The player can also engage in the world by means of politics and economics becoming the next business tycoon with a vast trade empire or the next leader of the greatest empire/city ever known with vast macro and micro management abilities including dictating various economic and political systems to truly create a world of vision. The essential idea is that the player is exploring and creating something real, living and thriving and throughout the game the player discovers something tangible, knowledge; learning by experience. The core of the game lies in philosophy and the propagation of philosophical thought and knowledge. The player pursues not only new equipment, power, and wealth but actual philosophical books, poems, quotes, riddles, questions, and theories presented in both traditional and innovative manners, while experiencing an indulging, open-ended, interactive world of creation and exploration.

A Word on the Project:

Carpe Diem is Sapientia Studios’ flagship project and the one that will no doubt need the most work and effort of hundreds if not thousands of creators coming together to create something spectacular. This project is very much about creating “the dream game”, the game everyone fantasizes about, where all the genres and content we all love about games come together to create something that has never been done before. This isn’t just a game; it’s a tool that teaches the player real tangible concepts and skills in real time through playing and experiencing a unique and dynamic world.


Progress:

The GDD is still under heavy development with generalized concepts outlined but not entirely fleshed out as multiple members are still hard at work preparing and writing out concepts to include. Every employee will have full access to the GDD in progress as it is updated. Game development at a programming level has still not begun as programmers are still in need and engine and development plans are still to be decided upon acquiring programmers for the project.

Wednesday, August 6, 2014

Sapientia Studios is now Hiring!

In need of Volunteers


Sapientia Studios is in need of motivated volunteers ready to take on some of the most daunting and ambitious projects in the making. 

The company itself consists of a network of like-minded and aspiring volunteers whom contribute their time and talents to developing ambitious yet purposeful projects. Sapientia Studios hopes to become a vast network of the bright and talented, coming together to build up something truly amazing by each placing their own unique piece into the puzzle, in turn creating an intellectual hub for learning, innovation, and development of that which others call, “too ambitious”. I hope that you may find a calling here abled to pursue it through our projects. Once again, welcome to Sapientia Studios.

Coming together is the beginning; keeping together is progress; working together is success. – Harrison Ford




Positions Open for Application


    Carpe Diem

Concept Artists (Digital or Traditional)

Requires your own Licensed Software
  • Animal Design
  • Architectural and Cityscape Design
  • Character Design
  • Costume Design
  • Creature Design
  • Flora
  • Item Design
  •  Landscapes
  • Marketing
  • Prop Design
  • UI Design

Content Development

More areas to be added, please request any area not listed below.

Content development is an extremely key department in development, forming the base from which every other department draws its ideas and tasks from. Content Development includes anything and everything which can be expressed in-game. This ranges from any conceptual ideas to concrete game mechanics and content with full detailed description and conceptual models, from core features to Easter Eggs. Examples of content include whole narrative stories, puzzles, quests, combat mechanics, skills, lore, factions, political systems, AI systems, etc. Remember that you have complete creative freedom so use it to your advantage and help create the game we all dream about playing.

- Adapted from CD Department Guide
  • Ancient Practices
  • Creative Writing
  • Classical Philosophy & Logic
  • Decadent/Regressive Philosophy
  • Geographical Content
  • Historical Content
  • Moral Philosophy
  • Political Philosophy
  • Psychology (AI Development)
  • Socio-Economic Philosophy
  • Theology & Spiritual/Ritualistic Practices
  • Theoretical Philosophy

3-D Modeling

Requires your own Licensed Software
  • Animal Design
  • Architectural and Cityscape Design
  • Character Design
  • Costume Design
  • Creature Design
  • Flora
  • Item Design
  • Landscapes
  • Prop Design

Music Composition

Requires your own Licensed Software
  • Music Composers


Programming

Requires your own Licensed Software
  • All Areas

Project Gh0st

Development

  • Computer Security Specialist
  • Network Security Specialist


Programming

Requires your own Licensed Software
  • Linux OS Programming
  • Linux Programs

SciTech News

Commentators

  • Science
  • Technology
  • Sustainability



A Thought Proposed

Authors

  • Economics
  • Education
  • Metaphysics
  • Psychology
  • Philosophy
  • Politics


Sapientia Studios

      Administration

  • Accountant
  • Web Developer
  • Marketing Manager
  • Social Media Manager






General Employment Statement


Voluntary Employment at Will

Unless expressly proscribed by statute or contract, your employment is “at will.”  All Sapientia Studios employees are at will, which means they may be terminated at any time and for any reason, with or without advance notice. Employees are also free to quit at any time. Any employment relationship other than at will must be set out in writing and signed by Sapientia Studios, as represented by Ricardo Irizarry.

Work Schedule

Sapientia Studios has a voluntary work schedule, meaning that each employee dictates for themselves when work will be done and for how long. Employees are expected to meet certain production goals and personal quotas within a reasonable given time frame in order to maintain employment status. As part of each employee’s “at will” status, this policy stands as a basis for termination after continuous unsatisfactory work ethic following consultation.

Communication

Sapientia Studios aims to have a global network of employees/volunteers, because of the remote nature of their participation, communication is of extreme importance and will heavily depend on social networking including but not exclusively; Facebook and/or Google+, email, and video conferencing such as Skype, Google Hangout, and/or Facebook Video. When a company website has been made live, much of company communication will be facilitated by a company email address, blog and forum. All Sapientia Studios employees/volunteers are expected to regularly check their registered form of communication as well as any medium of official communication as dictated by the company. Meetings may be arranged for progress tracking, announcements, referendums, consultations, etc. When a meeting has been scheduled, any and all employees involved are expected to be present adhering to the scheduled time. Communication between employees/volunteers is encouraged and any employee/volunteer may feel free to correspond with any member of management for consultation.

Contributor Levels & Compensation

Freelancer

Freelancer status is granted to all community contributions. A community contribution will be considered as any development contribution made by any individual independently, without access to any Sapientia Studios development resources other than those publically posted. Freelancers can be one-time or repeated contributors but must agree to a “Community Submission Agreement” which includes an Intellectual Property Rights Waiver, waiving all contributor rights to any contribution so that their contribution may be utilized. Access to project release stages is not implied as a freelancer contributor, access must be granted by Sapientia Studios.

Volunteer

Volunteer status is granted to all contributors which have signed the “Volunteer Handbook”, an Intellectual Property Rights Waiver, waiving all contributor rights to any contribution so that their contribution may be utilized, and a “Non-Disclosure Agreement” so that the contributor may access Sapientia Studios development resources at the appropriate department level. Volunteers are not subject to a work schedule and are granted access to all project release stages but as part of the “Volunteer Handbook”, each volunteer acknowledges their voluntary input as without monetary compensation.

Part-Time Employee

Part-time employment status is granted to all contributors approved by Sapientia Studios for employment after an application has been submitted. Each employee must sign an Intellectual Property Rights Waiver, waiving all contributor rights to any contribution so that their contribution may be utilized, “Non-Disclosure Agreement” so that the contributor may access Sapientia Studios development resources as necessary, and an Employee Handbook “Acknowledgement of Receipt”. Part-time employees are subject to all policies in the Employee Handbook, including being subject to a work schedule. The Employee Handbook will be considered as the “Terms of Agreement” in this case. Compensation will function as outlined in the Handbook unless otherwise expressed.

Full-Time Employee

Full-time employment status is granted to all part-employees approved by Sapientia Studios for full-time employment whom apply for a full-time position when the position becomes available. Full-time employees will be subject to higher workloads and responsibilities, as well as a more rigid work schedule. Remote-Employment is viable and valid but once Sapientia Studios has established itself to allow for these positions, employees will be encouraged to move towards the Sapientia Studios headquarters for work. Full-time employees will be granted full access to company resources as deemed appropriate as well as have many more unannounced opportunities within the company with direct access and influence over company projects. Compensation will function as outlined in the Employee Handbook unless otherwise expressed. Due to the current stage of the company, full-time employment is unavailable and will be elaborated on as soon as it is deemed viable.

- Adapted from Employee Handbook



Contact Details & Application information


Application Process:

For anyone interested in applying, we will need the following to be included in an email which will serve as your application submission. You may use a word-processing program to create your application and submit it as an attachment or you may submit it directly as an email. Your application will be looked over and a response will be sent in due time. If you are considered, you will be invited for a scheduled interview with the CEO to discuss terms of employment. The final phase of the application process is to submit your first personal company project which will act as a confirmation of your employment.

Please send all application materials and inquiries to sapientiastudios@gmail.com.

Sapientia Studios  Employment Application:


First Name:

Last Name:

Date of Birth:

Current Education Level:

Mailing Address:

Country of Residence:

State of Residence (if applicable):

Preferred Phone (Optional):

Secondary Phone (Optional):

Fax (Optional):

Email:

Skype:

Facebook:

Contributor Level:

Department and Position:




Personal Statement:
List your personal interests, hobbies, aspirations and values as well as why you would like to contribute to Sapientia Studios and what do you hope to contribute to your department. (Word Limit: 500 Words)



If you could change one thing about the world what would it be, why would you change it and what would it cause to happen? (Word Limit: 300 Words)


If you could ask any question and receive the answer, what would you ask? Why? (Word Limit: 200)



Résumé:
Either include your resume here or indicate that you have sent separate document with your resume included.





Employment History:
List any previous volunteer or employment opportunities you took part in. Include your position, a small job description and the dates which you were involved.(Skip if included in Résumé)




Portfolio:
Please include any sample work you have to submit as part of a portfolio of your abilities and experience below or as a separate attachment(s). Please include a title, a short description behind the motivation of the piece and the year it was created.




Interview:
Please list what days and times would be most convenient for you to participate in an interview over Skype.



References:
(For those interested in Full-Time and Lead positions only)
Please include 2 references which we may email requesting a reference for your employment.

1.       Relationship: (Employer, Teacher, Coach, etc.)

First Name:

Last Name:

Email:

2.      Relationship: (Employer, Teacher, Coach, etc.)

First Name:

Last Name:

Email:




Wednesday, May 21, 2014

Work in Progress

Pardon the Dust
      The Sapientia Studios Blog is still heavily in progress and will be continuously updated in the coming months until it is ready for full Public release. We understand that most of what we are and what we're doing is fairly obscure and we are working our hardest to bring this up to our envisioned capacity. Consider this site to be undergoing a development phase. Please feel free to follow our social network pages to follow up on our progress and learn more about what we're doing and we'd be more than happy to have people follow-up on the progress of the site as it is updated and provide us with any feedback and/or support to help us move forward. - Sapientia Studios - "Illuminating Philosophy"

Thursday, May 8, 2014

A Thought Proposed

An idea, a thought, is one of the, if not most, powerful things in the human world. It is what fuels all conscious action and reaction for better or for worse. Entire empires have stood on the precepts of a single idea formulated into institutional ideologies. The most functional, productive, and practical thing any human can do and does do is think, and think creatively, as in independently, critically. All human understanding is built upon preexisting ideas filtered by falsification or denial and to progress is to introduce new ideas or falsify the old through investigation, criticism, and ultimately reformation by revaluation. Nothing may remain static in a dynamic universe, as the universe will eventually act with destructive or incorporating force to enforce change; the environment dictates the inhabitants. Humanity and the ideas of it are no exception to this principle and being so, must progress in order to succeed evolutionarily. This is an introduction to evolutionary thought, thought which symbiotically formulates and evaluates ideas in an advantage versus disadvantage consequential competition. This is A Thought Proposed.